WTF?! Hideo Kojima’s video games have a deserved repute for being unconventional. However there was nearly a sequence in Steel Gear Strong 3 that will have gone past the rest—and never in a great way: a boss battle that was purported to final two real-time weeks.
As reported by Kotaku, the most recent episode of Did You Know Gaming discusses content material that had been reduce from the Steel Gear Strong sequence, primarily based on outdated interviews and books. It contains weapons that had been simply too bizarre to make it right into a sport, story parts that had been deserted, and sport sequences that had been eliminated and become cutscenes.
However probably the most attention-grabbing story comes from a deliberate boss battle sequence in Steel Gear Strong 3 that was so dangerous it led to builders booing Kojima.
Based on the video, narrated by none aside from Strong Snake himself, actor David Hayter, Kojima had change into infatuated with the works of novelist Stephen Hunter through the manufacturing of Steel Gear Strong 3. The writer’s books, The Grasp Sniper and Level of Affect, are about snipers embedded within the mountains making an attempt to take one another out.
Kojima needed this realism to be a part of Steel Gear Strong 3. The concept was that Snake’s boss struggle with The Finish would take two weeks, that is two precise, real-time weeks. Gamers must keep silent and hidden utilizing their environment whereas looking for clues to assist them uncover the place The Finish was hiding. As soon as a participant recognized the placement, it was time to arrange the kill shot.
The idea did make it into the prototype stage, however everybody who performed it couldn’t discover any hint of the outdated sniper regardless of spending hours on finish looking for clues. It was so boring that the staff began booing Kojima, convincing him to rethink the part. A clever transfer, contemplating how terrible it sounds.
It is really doable to beat The Finish simply by both killing him early on within the sport or by altering the console clock, placing it ahead two weeks so he dies of outdated age.
Kojima’s most well-known online game sequence might be the fourth wall-breaking battle with Psycho Mantis in Steel Gear Strong. Not solely does Mantis learn the participant’s reminiscence card and touch upon any sure save recordsdata, mentioning some video games by title, however gamers additionally need to bodily change the controller’s port (on the PlayStation or GameCube) to stop him from evading Snake’s assaults.