In its announcement of Purple Matter 2 earlier this yr, developer Vertical Robotic made the formidable declare that it might ship the “greatest graphics on cell VR to this point.” And now a brand new video reveals the studio backing up its declare with some proof.
Whereas the Quest 2 library actually has some nice trying video games, most have focused a low-poly artwork model to match the headset’s restricted processing energy. Video games aiming for a ‘lifelike’ artwork model have a a lot more durable time delivering the little particulars like lighting, reflections, shadows, and particles that add a way of realism.
With the discharge on Purple Matter 2 subsequent month, concentrating on that difficult lifelike artwork model, developer Vertical Robotic goals to ship the “greatest graphics on cell VR to this point,” and it appears to be like like they could simply pull it off. A brand new video launched this week reveals a number of the visible particulars the studio has optimized to look nice and nonetheless run properly with Quest 2’s restricted energy funds.
So far as Quest 2 video games go, now we have to confess that is trying very spectacular.
Many of the options proven within the video are taken as a right on console and PC video games, particularly in non-VR video games which use a technique of rendering that makes such visible particulars simpler to run. However on Quest 2—which is powered by little greater than a smartphone processor—it’s uncommon to see issues like ray-traced reflections, volumetric lights, reflective transparency, and the like.
Purple Matter 2 is about to launch on August 18th on Quest 2. It’s additionally coming to PC VR on the identical day, and we’re curious to see how a lot additional the graphics could be pushed with that further PC energy.