Valve this week up to date its month-to-month Steam {Hardware} & Software program Survey to repair points leading to anomalous VR inhabitants information. The corrected figures return the survey to being probably the most helpful items of public information in regards to the pattern of client PC VR utilization.
In case you’ve been following alongside carefully you may need seen we haven’t reported on the VR information in Valve’s Steam {Hardware} & Software program Survey information in a number of months. Whereas it has been a largely dependable indicator through the years, beginning in Might of 2022 the information started to swing wildly in ways in which didn’t appear to comport with any traits in the true world.
After not listening to something from Valve for a number of months on the problem, this week the corporate lastly advised us that it has now fastened “a number of points” with the information assortment and reporting, and “expects to have extra correct outcomes going ahead.”
The corporate additionally supplied us with corrected information for the months in query (Might, June, July, & August); whereas we didn’t get the complete set of corrected information (for the reason that survey solely exhibits the present month’s information), we acquired a very powerful information level for every month (the % of all Steam customers with linked headsets), permitting us to replace our estimate of VR headsets in use on Steam.
Month-to-month-connected VR Headsets on Steam
Every month Valve collects information from Steam customers to find out some baseline statistics about what sort of {hardware} and software program is utilized by the platform’s inhabitants, and to see how issues are altering over time, together with using VR headsets.
The information shared within the survey represents the variety of headsets linked to Steam over a given month, so we name the ensuing determine ‘monthly-connected headsets’ for readability; it’s the closest official determine there’s to ‘month-to-month energetic VR customers’ on Steam, with the caveat that it solely tells us what number of VR headsets had been linked, not what number of had been really used.
Whereas Valve’s information is a helpful approach see which headsets are hottest on Steam, the pattern of monthly-connected headsets is obfuscated as a result of the information is given solely as percentages relative to Steam’s inhabitants—which itself is an unspoken and consistently fluctuating determine.
To demystify the information Street to VR maintains a mannequin, primarily based on the historic survey information together with official information factors immediately from Valve and Steam, which goals to appropriate for Steam’s altering inhabitants and estimate the precise rely—not the %—of headsets getting used on Steam.
The up to date information exhibits that, on common, VR noticed slight development over the Summer time with an estimated 3 million monthly-connected VR headsets on Steam in August.
Whereas usually we’d have an additional breakdown of particular modifications within the share of indiviaul headsets and headset distributors on Steam, we haven’t (and don’t count on to) obtain that corrected information at this level, so we’ll have to attend for subsequent month for brand new figures.