In a seemingly unprompted tweet this week, Ultrawings 2 developer Bit Planet Video games stated that regardless of constructing its newest recreation with a give attention to the PC VR platform, the studio has seen considerably extra gross sales quantity on Quest 2.
Including to a rising heap of proof that the addressable viewers of VR gamers on Quest has considerably outpaced these on PC VR, developer Bit Planet Video games stated this week that its newest title, Ultrawings 2, has offered 10 instances extra on Quest 2.
The tweet, which not responding to a particular thread, concluded that “stand-alone VR is much extra profitable than PCVR.”
PCVR gamers, we aren’t haters. We made Ultrawings 2 considering of you FIRST! It’s true! However the actuality is the Q2 model has made near 10x what the PCVR has made. That’s simply the reality. Gamers have spoken. Stand-alone VR Is way extra profitable than PCVR.
— Bit Planet Video games (@BitPlanetGames) July 24, 2022
Because the Quest platform has proliferated and pulled a rising VR viewers into the fold, there’s been loads of accusations levied at builders by PC VR gamers who declare {that a} recreation has been ‘watered down’ because of the must run on Quest, in comparison with what it may have been if focusing on the excessive efficiency of PC VR from the outset.
For some titles that will certainly be true, although on this case Bit Planet Video games claims Ultrawings 2 was designed in the beginning for the PC VR platform. Regardless of that, the studio has clearly seen most of its success from the Quest viewers.
The motivation for the studio’s declaration isn’t fully clear. It might be to fend off a standard criticism of the sport itself, an effort to make clear a fact that different VR builders ought to know, throwing shade at Valve (which runs the main PC VR platform, Steam), or any variety of different potential causes.