Complete Conflict: Warhammer 3 will tomorrow obtain a public beta of Immortal Empires, the huge, trilogy-merging sport mode. On the identical time, it’s going to additionally obtain a 2.0 replace which brings sweeping adjustments to faction mechanics, the UI, particular person models and plenty of bug fixes. Artistic Meeting have detailed a few of these adjustments in a brand new video launch at present, which you may discover beneath.
There will probably be a full set of patch notes for two.0 alongside tomorrow, alongside all the brand new DLC, however for now here is the video:
The video begins by detailing some main new options. The Warriors Of Chaos are receiving a marketing campaign rework with 4 new legendary lords, together with new God-given “chaos presents” to spice up your faction, a vassal-based settlement construction, the flexibility to rent mercenaries to affix your warband, a warband improve tree, and extra. There are additionally 4 new provinces on the Realm Of Chaos map. A few of these adjustments are presumably designed to coincide with the Chapions Of Chaos paid DLC which additionally releases tomorrow.
There are additionally UI updates, a few of that are purely beauty like extra selection within the color palette, and a few which make it simpler to entry details about your faction’s allies and vassals.
The video additionally particulars a few of the adjustments being made to help the Immortal Empires marketing campaign. In the event you’re not acquainted, Mortal Empires was a mode for Warhammer 2 which allowed the races from that sport to combat towards these from Complete Conflict: Warhammer 1 on a a lot expanded map. Immortal Empires does the identical however for all the trilogy. To make that work, races from Warhammer 1 and a pair of should be amended with a view to make them appropriate for battling the races of Warhammer 3, together with re-balanced reload instances, adjustments to therapeutic talents, and adjustments to particular person unit stats.
Nic Reuben has already been taking part in the Immortal Empires beta and wrote earlier at present that the mode was a powerful achievement:
Spectacular is the immense variety of tiny tweaks for older factions, from stability and battle adjustments (Dragons at the moment are beefier. Gor’rok’s distinctive ceremony now grants Saurus Warriors a Tzeentchy barrier. Norsca can construct partitions now) to lore-friendly recruitment choices (Aranessa Saltspite can recruit Ogre Maneaters, ditto Vampire Counts and Mournguls). Alongside this, just a few factions have had smooth reworks – notably Vampire Counts and Tomb Kings – shuffling round construct orders and unit tiers to make their begins sooner and extra forgiving. However virtually each faction has obtained tweaks or passes of some variety.
Which is spectacular work, even when I discover the thought of taking part in Immortal Empires completely overwhelming.