MultiVersus Season 1 has launched, bringing with it a heft set of fixes, enhancements, stability modifications and new characters to the Warner Bros. brawler hit.
Alongside the launch of Season 1, they’ve additionally revealed that Black Adam and Stripe might be coming as new playable characters in a while within the season.
What’s higher than formally kicking off #MultiVersus Season 1? Asserting Black Adam and Stripe are additionally coming this season. 😏 You are welcome. pic.twitter.com/vmo3nm8tv5
— MultiVersus (@multiversus) August 15, 2022
For gamers engrossed within the extra aggressive facet of the sport, MultiVersus Season 1 nerfs Bugs, Finn and Velma, whereas Arya and LeBron (each of that are within the new free character rotation for the subsequent two weeks) have been buffed to make them extra aggressive. I’m positive we’ll see different characters step in as being on the prime of the sport’s meta, however it’s going to seemingly be a great few days earlier than individuals discover their toes.
Talking of recent characters, Morty from the vastly standard Rick & Morty might be coming to the sport subsequent week on twenty third August, the primary free character for MultiVersus Season 1. He can have a Plumbus as nicely.
Curiously, at this time’s patch will truly be delivered in two elements. The primary a part of the replace is out at this time, fifteenth August, whereas a second patch might be coming “hopefully within the subsequent few days”. That is due to two identified bugs that weren’t in a position to be fastened in time – LeBron’s ball could be hit away and a few fussiness with ammo-based projectiles.
There are two identified bugs in tomorrow’s patch that we’ll get a repair out for asap, enemies can hit LeBron’s ball away (this isn’t meant) and ammo based mostly projectiles take 2 ammo, however ammo resheshes 2 ammo as an alternative of 1 (making for fewer ammo based mostly projectiles than meant.)
— Tony Huynh (@Tony_Huynh) August 15, 2022
It doesn’t sound like Season 1 Patch 2 will deliver the overhaul of hitboxes and hurtboxes which were promised, however they’re being labored on.
Right here’s the total MultiVersus Season 1 patch notes:
Common
- Morty might be arriving on 08/23! He might be our first Plumbus-wielding character!
- The patch will are available two elements. The primary might be on August 15 and the second might be coming shortly afterwards (hopefully within the subsequent few days). So not each change, however most might be within the August 15 patch.
New Free Character Rotation (8/15 – 8/30)
- Arya
- Batman
- LeBron
- Steven
Meta Methods
- Free Rotation Characters now have an icon in character choose to establish them
- Battle Go XP match rewards elevated to 10 for wins and 5 for losses, up from 5 for wins and three for losses.
- Disabled class based mostly Battle Go missions aside from for Tanks
- Developer Be aware: Since gamers won’t have entry to fighters in particular lessons aside from Tank (due to Marvel Girl), we felt like counting on rerolls was not a dependable sufficient methodology to work round these missions.
- Lowered the necessities for various seasonal missions:
- Ringout a participant from the highest of the map 50 occasions (beforehand 75)
- Ringout a participant from the facet of the map 50 occasions (beforehand 75)
- Ringout a participant from the underside of the map 50 occasions (beforehand 75)
- Get 50 assists (beforehand 125)
Common Perks
- Clear The Air – Elevated consistency on perk impact.
- We’re conscious of inconsistencies on this perk’s interplay with Velma’s speech bubbles and Batman’s Batarang. We are going to tackle these interactions in a future patch.
- Make it Rain, Canine! – Projectile pace is now correctly utilized to thrown gadgets.
- Painted Goal – Mounted a difficulty the place projectiles weren’t making use of bonus harm
- Retaliation Prepared – Decreased unstacked grey well being from 3 HP for 3 seconds to 1 HP for 3 seconds
- Decreased stacked grey well being from 4 HP for 3 seconds to 2 HP for 3 seconds
- Faculty Me As soon as… – Elevated consistency on projectile block spawn. Notable – getting hit by Jerry will now spawn a projectile block buff
- Slippery When Feint – Mounted a difficulty the place evade distance was not elevated on hit cancels
- Snowball Impact – Mounted a difficulty the place projectiles weren’t making use of bonus harm
- Static Electrical energy – Elevated consistency on projectile electrical harm software. Notable – thrown gadgets will now apply electrical energy
Gameplay Methods:
- Ice Debuff – Motion pace sluggish at 1 stack lowered from 20% to fifteen%
- Sluggish now scales linearly with every stack of Ice Debuff
- Eliminated a bug the place fighters affected by Ice Debuff took further knockback
- Capacity Cooldowns – fastened a bug the place cooldowns wouldn’t set off correctly if used close to an ally Jake
Gameplay Modes:
- FFA – Mounted a bug the place pop up textual content would show the inaccurate level worth.
UI:
- Announcer Pack – Now you can preview a personality’s announcer pack earlier than deciding to unlock it.
Tutorials:
- Numerous Bug Fixes –
- Repair for tutorials inflicting stage hazards to toggle off in different sport modes.
- Down spike tutorial has been fastened in order that it requires an precise spike slightly than any aerial assault.
- The Reindog tether step of the intro tutorial now not counts in case you pull your ally in after they’ve been rung out.
- Repair for Shaggy falling off the map in the course of the aerial fight tutorial demo.
- Added a wall to the second step of the KBI tutorial.
Glossary and Phrases:
- New Phrases
- Added Wall Fatigue to the glossary.
- Added the phrases Block, Hazard, and Wipe to the glossary and up to date transfer lists accordingly.
Characters
Legend:
+ = Buff
– = Nerf
~ = Change
Be aware: Assaults callouts reference default controls.
Arya
The purpose of those modifications was to make Arya’s combos be extra constant and profitable at decrease ability ranges.
- + Air/Floor Up Particular – Hitting a fighter will now extra precisely launch them at an angle to permit follow-ups for Arya
- + Air Up Assault – The primary hit will now extra precisely combo into the second hit.
- + Impartial Air Assault – Now has earlier branching on hit.
- + Floor Facet Assault – Arya will retain velocity on first hit of facet assault.
- + Floor Down Assault – Now has barely earlier dodge branching
- ~ Air/Floor Impartial Particular – Mounted a bug the place Arya wouldn’t copy over capsule hitboxes on her regular impartial assaults when stealing a fighter’s face.
- Set Arya’s hurtbox to match her sufferer’s hurtbox whereas she is disguised as them.
- Mounted a bug the place Arya’s prime UI could be offset incorrectly when she steals a face.
- Mounted bug the place Arya’s disguise assault hitbox may get disconnected.
- Mounted bug the place Arya’s unique hitboxes could be useable throughout disguise assaults.
- Mounted bug the place the hitboxes from Arya’s disguise would keep energetic throughout her regular assaults.
Batman
- ~ Air/Floor Facet Particular – Mounted bug the place Batman would overshoot his grapple vacation spot if the fighter he was grappling to dodged.
- Elevated the overshooting distance when grappling to an ally.
- Mounted Batman grapple failing at brief distances below excessive latency
- – Floor Facet Assault – First hit added 3 frames of whiff restoration.
- – Air/Floor Impartial Assault (coming in patch 2): Batarang decide up will now return 9.45s of it’s cooldown down from 11.55s. This variation helps create a window from when the batarang is used for the opponent to react. With perks like Coffeezilla inflicting this cooldown to be even shorter, we felt this transformation was essential to create counterplay in opposition to the batarang.
Bugs Bunny
Bugs Bunny is a bit too protected in every part he does. We’ve given him some further whiff punish home windows to assist tackle this.
- ~ Air Up Particular – Mounted an exploit the place Bugs may spawn two rockets.
- ~ Air Facet Particular – Mounted an exploit the place Bugs may spawn two rockets.
- – Air/Floor Impartial Particular – Mounted an exploit the place Bugs may spawn a number of safes with out triggering his cooldown.
- – Secure HP lowered from 16 to 14.
- ~ Air Down Particular – Bugs’ earlier tunnels will now disappear when creating new tunnels.
- – Air Up Assault
- Added 4 frames of whiff restoration.
- – Air Facet Assault – Elevated whiff restoration by 5 frames.
- – Air Impartial Assault – Elevated whiff restoration by 5 frames.
- – Floor Down Assault – Pie max lifetime set to eight seconds, from infinite.
- – Pie now not applies a sluggish
Finn
Preventing in opposition to Finn felt too tough as Finn felt a bit too protected and will throw out assaults with out a lot worry of a punish as a consequence of how rapidly he recovered. Damage/Hit field foundational updates are coming quickly, however is not going to be on this patch.
- – Passive – Assaults affected by Assault Decay now not spawn cash
- Finn now spawns with 100 gold as an alternative of 200
- + Air Down Particular – Mounted a difficulty the place the gem required 200 gold to spawn, however solely value 100 to spawn. Gem now requires and prices 100
- – Air Facet Particular – Added further whiff restoration.
- – Floor/Air Up Particular – Decreased the energy of the vacuum impact on the backpack
- Weaker hits of the backpack will now not “overwrite” stronger knockbacks from different assaults
- Whiffing with all hits will nonetheless drop a coin
- Added whiff restoration.
- Hitboxes ought to higher match the assault (not good till our deliberate harm/hit field system overhaul)
- – Air Facet Assault – Decreased energetic frames to decrease Finn’s potential to hit fighters behind him
- – Floor Down Assault – The space Finn covers with this assault now scales with how charged the assault is.
- – Floor Facet Assault – Elevated whiff restoration for the primary hit.
- + On The Home perk – Mounted a difficulty the place Finn nonetheless spent gold on gems spawned by the perk
- Barely lowered the launch pace of gems spawned by the perk – this could repair points that arose when this perk was mixed with the “Make it Rain, Canine!” perk
Garnet
- + Air/Floor Impartial Particular – Tune activation begins earlier on body 12 as an alternative of body 30.
- ~ Air/Floor Down Particular – Mounted bug the place Garnet could be stopped by Iron Big’s collision when she strikes along with her down particular.
- + Air Impartial Assault – Barely greater base knockback
Harley
- ~Stuffie Bat – Harley bomb vfx shrunk to raised match the explosion radius
- + Weight – Elevated from 42 to 44.
Iron Big
- ~ VFX – World fighter VFX now higher matches Iron Big’s measurement with out making the display too busy. Notable changes embody Projectile Block buff, Pace Increase buff, and Steven Bubble debuff
- – Air/Floor Down Particular – Mounted a difficulty the place VFX trails would persist and replenish the display
- Can now not use cannonball assault when out of air specials
- Knockback angle modified to ship fighters extra horizontally and away from Iron Big.
- Mounted points that allowed for infinitely bouncing on enemies close to the bottom
- – Air/Floor Impartial Particular – Grey Well being from activation lowered from 2 + #bolts HP for five seconds to #bolts HP for 3 seconds
- Grey Well being from ally overlap lowered from 5 HP for five seconds to three HP for 3 seconds
- ~ Floor Ahead Particular – Iron Big grabs are accurately blocked by incompatible states.
- – Air Up Assault – Can now not hit the identical goal a number of occasions
- – Air Impartial Assault – Ultimate hit knockback angle modified to ship fighters extra horizontally and away from Iron Big
- Elevated knockback scaling
- – Floor Up Assault – Grey Well being from scrap lowered from 3 HP for five seconds to 2 HP for 3 seconds
- Allies that eat scrap will overwrite any present grey well being they’ve from consuming scrap
- ~ Floor Ahead Assault – Mounted assault decay not triggering for all elements of ahead assault combo
- – Floor Down Assault – Grey well being from artwork lowered from 10 HP for 10 seconds to six HP for 3 seconds
Jake
- – Air Down Assault – Eliminated on the spot cancel out of the assault to stop skateboard infinites
- Now not bounces off allies
- – Floor Up Assault – Extra whiff restoration; Barely later cost cancel window to make it a bit extra committal
LeBron
- ~ Air/Floor Facet Particular – LeBron’s solo dunk now not spawns a shockwave on the bottom.
- The alley-oop teleport model of LeBron’s dunk spawns a shockwave and can launch fighters into the shockwave. The shockwave will launch fighters right into a remaining hit that applies Weakened debuff.
- Solo dunk knockback and hitbox measurement elevated
- Mounted a bug the place LeBron may dunk himself into the sky
- ~ Floor/Air Down Particular (No Ball) – Adjusted to stop ball spam
- + Air Facet Assault – Branches earlier on hit; repair for hitbox hitting behind him an excessive amount of
- + Air Impartial Assault – Branches earlier on hit to extend combo potential.
- Repair for ball impartial air branching into no ball impartial air.
- + Floor Facet Assault/ Floor Down Assault – Eliminated shared assault decay from facet assault and down assault
- + Floor Facet Assault – 3 hit combo hits extra persistently.
- ~ Floor Impartial Assault – Mounted angle of assault.
- ~ Basketball – Mounted some crew shade points that might happen when reflecting LeBron basketball.
- Mounted a difficulty the place LeBron may very well be caught attacking with out his ball whereas visually holding his ball
- ~ Sizzling Fingers perk – When an ally catches a no-look cross whereas the Sizzling Fingers perk is provided, the basketball cross buff will emit flames to let allies know they are going to throw an ignited basketball
Reindog
- + Air Up Particular – Eliminated hitpause on ally that threw Reindog when Reindog connects in ball kind
- – Air/Floor Impartial Particular – Elevated cooldown from 13s to 14s
- + Air Up Assault – Hitbox measurement elevated
Shaggy
Shaggy’s Facet Particular felt a bit too unpunishable, so we’ve added a little bit of Whiff Restoration.
- – Rage Air Facet Particular – Restoration elevated by two frames; now higher matches rage floor facet particular
- Addressed a difficulty the place Shaggy may carry out two rage specials
- + Rage Floor Down Particular – Shaggy’s shockwave will launch fighters right into a remaining hit that applies Weakened debuff.
- – Floor/Air Facet Particular – Added 4 further frames of whiff restoration
Steven
- – Floor Down Particular – Watermelon Steven potential cooldown now begins when Watermelon Steven is rung out.
- Mounted a bug the place Watermelon Steven may spawn inside ceilings and be caught.
- ~ Air Impartial Assault – Now not will animation hitch.
- ~ VO/SFX – Mounted a difficulty the place Steven’s intro VO strains didn’t play.
- ~ Taunt – Mounted a difficulty the place Steven may solely carry out his up taunt.
Superman
- – Floor Impartial Assault – Added further whiff restoration.
- – Floor Up Assault – Added further whiff restoration.
- – Floor Down Particular – Added further whiff restoration.
Taz
That is the beginning of our twister modifications for Taz. We might be persevering with to watch the twister with additional scrutiny in case further modifications are wanted.
- Rooster Debuff –
- Mounted a bug the place remodeled fighters may obtain buffs that might not seem visually once they returned to their regular kind
- – Decreased rooster period from 10 seconds to eight
- + Elevated the dimensions of the rooster
- + Air/Floor Down Particular – Adjusted projectile motion course of Taz spit projectiles to be extra ahead and fewer of a lob.
- + When Taz spits a projectile again at a fighter, the projectile will preserve its unique pace.
- + Air/Floor Impartial Particular – If Taz eats a projectile that may’t be spit again out, he’ll refresh a rely of his apple core potential.
- Elevated measurement of hit collision for Taz consuming projectiles on his impartial particular. Additionally made it attainable to eat projectiles a number of frames earlier.
- Taz offers 1 stack of Weakened debuff everytime he chews an enemy.
- Mounted a bug that allowed for floor motion after consuming an enemy fighter
- – Air/Floor Up Particular – Harm lowered from 10 to 9 and base knockback lowered from 1500 to 1350
- Mounted a bug the place enemy fighters may turn into invulnerable to the combat cloud after dodging it.
- ~ Air/Floor Facet Particular – Now a cooldown transfer with a 7-second cooldown. Whereas the cooldown is energetic, facet particular is a weaker model of the twister.
- Full energy twister has a 1.5 second period and receives a further 1 second period after passing an ally.
- On cooldown twister has a 0.25 second period and doesn’t achieve further period by passing an ally.
- + Floor Up Assault – Now a two-hit assault. The early hit combos into the sandwich clap
Tom And Jerry
- + Tom And Jerry – Dynamite now applies projectile perk results.
- ~ Air Regular Assaults – Mounted a bug that might forestall Tom and Jerry from utilizing regular assaults when Air Particular restrict had been reached.
- – Air Up Particular – Mounted a difficulty the place Jerry would proceed to have energetic hit frames when falling from the rocket
Velma
- – Air Facet Particular – Decreased transfer distance.
- The space this traveled earlier than gave Velma further restoration that wasn’t meant.
- – Air Up Particular – Decreased Weaken stacks from 3 to 2.
- – Will now not chain into Air Down Assault as simply to stop straightforward software of injury.
- – Floor Facet Particular – Decreased grey well being from 12 HP for 4 seconds to six HP for 3 seconds
- – Air Down Assault – Elevated Restoration
- – Air Facet Assault – Added whiff restoration
- – Floor/Air Impartial Assault – Mounted points when phrase bubbles would undergo Bugs’ Tunnels.
- Decreased ammo rely from 4 to three
- Decreased ammo return from 11 to 10
- – Weight – Decreased weight from 63 to 60.
- – Data Is Energy perk – Decreased grey well being from 7 HP for five seconds to three HP for 3 seconds
Marvel Girl
- + Floor/Air Impartial Particular – Lowered cooldown from 13s to 12s
- + Floor Facet Particular – Projectile Defend comes out earlier to permit her to raised react to incoming projectiles.
- ~ Air Up Assault – Hurtbox ought to now higher match the animation.
- + Weight – Elevated weight from 65 to 76
- ~ Defend of Athena Signature Perk – Adjusted scale of projectile defend for Defend of Athena signature perk to cowl an edge case the place projectiles would cross above it throughout a dodge.
Supply; Warner Bros.