Prepared at Daybreak, the Meta-owned studio behind Lone Echo affirmed as we speak that it has largely moved on from its prior PC titles and has begun work on “new, thrilling initiatives”.
Prepared at Daybreak is the studio behind one in all PC VR’s most immersive video games: Lone Echo (2017), and its well-liked multiplayer spinoff, Echo VR. Following the discharge of these two titles, the studio was ultimately acquired by Meta in 2020, after which lastly launched Lone Echo II on PC in late 2021.
Between these two factors, Prepared at Daybreak introduced its multiplayer spinoff, Echo VR, to Quest, the place it has remained a well-liked social recreation on the platform and the clear focus of the studio.
However not all of Echo VR made it to Quest within the first place. On PC the sport is compromise of two modes, ‘Echo Enviornment’ (a recreation of zero-G final frisbee) and ‘Echo Fight’ (a zero-G group shooter). Solely ‘Echo Enviornment’ ever made it to Quest.
Right now the studio affirmed it won’t be bringing ‘Echo Fight’ to Quest, nor does it plan any future content material updates for the mode.
Echo Fight was constructed particularly for the Rift utilizing PC spec and PC engine particular options as our pointers for constructing maps and programs. Shifting this recreation mode over to Quest / Quest 2 wouldn’t be attainable with out main adjustments to the sport itself. Subsequently, we wish to reiterate that we are going to not be bringing Echo Fight to Meta Quest. Fight remains to be obtainable for play [on PC VR].
[…]
Our group loves this group and the work that we’ve put into Fight, but it surely isn’t possible for us to proceed to keep up. Echo Fight will stay obtainable for play and our servers will proceed to function for our gamers. Thanks a lot to our group that proceed to focus on Fight, showcase some prime tier gameplay, and all the time deliver a smile to our faces.
And whereas we had some hope that Prepared at Daybreak’s silence meant it was busy at work bringing the singleplayer Lone Echo and/or Lone Echo II to Quest, it seems the studio can also be prepared to go away these initiatives behind, saying the group has shifted to different initiatives.
[Regarding Lone Echo II] we’re conscious some gamers have reported points on particular PC set ups, we sadly haven’t been in a position to determine a selected root trigger for the crashes reported. Because of this and the truth that the group have shifted over to work on different initiatives, we have now no plans for added patches or updates to Lone Echo II sooner or later. This contains bug fixes and localization. We perceive this information may be upsetting and apologize for any frustration it might trigger.
To that finish, the studio has little to share on what’s subsequent, however did verify that it’s “within the early levels of engaged on new, thrilling initiatives and may’t wait to share extra details about them sooner or later.”
It isn’t clear at this level whether or not these initiatives will probably be based mostly on Lone Echo or new IP, nor do we all know if they’ll even be VR titles (however our fingers are absolutely crossed).