Hideo Kojima, creator of the Metallic Gear franchise and founding father of Kojima Productions, undoubtedly isn’t presenting a VR recreation at this yr’s Tokyo Sport Present (TGS) like a current tweet suggests, though it’s clear the studio is taking extra curiosity within the medium.
“Doing the ultimate verify of KJP VR that we’re going to present at TGS 2022,” Kojima tweeted as we speak, donning a Meta Quest 2 headset.
In line with Kojima’s Japanese language model of the identical tweet, ‘KJP VR’ stands for ‘Kojima Productions VR’.
Doing the ultimate verify of KJP VR that we’re going to present at TGS 2022👍😍🫶🚀 pic.twitter.com/GFWZSc6OAc
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) September 14, 2022
Though you may speculate this implies the studio is teasing a standalone VR title or expertise, Kojima has confirmed the studio is certainly not presenting such a recreation at TGS this yr.
As an alternative, the tweet is referring to a ultimate verify of the Kojima Productions VR sales space, which shall be accessible through VR headsets when TGS begins tomorrow, on September fifteenth at 10 AM native Japan time (your time zone right here).
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So we won’t be exhibiting any video games. We may have a VR expertise of the KJP entrance, which we couldn’t take out as a result of transfer and needed to tear down.— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) September 12, 2022
Earlier than transferring workplace, Kojima insisted on capturing the outdated studio’s entrance to protect it for posterity’s sake, thereby making it accessible in ‘the metaverse’. Properly, now we all know the place to search out it.
The “glowing hall” that’s the iconic entrance to KJP. Because it might not be bodily moved or saved, we determined to retailer it as digital knowledge. We determined to shoot it with video and VR, and retailer it on the Metaverse. pic.twitter.com/YPmNhPFQNq
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) April 4, 2022
Final yr’s TGS was solely digital and debuted the present’s first VR-accessible sales space house. This yr’s VR part seems to be to be a lot bigger in scale, as seen within the Japanese language promo video beneath (English translation obtainable by clicking ‘CC’).
Different studios presenting VR cubicles embody Capcom, CharacterBank, Koei Tecmo, Konami, Survios, Sq. Enix, Sega/Atlus, Bandai Namco, and Magic: The Gathering to call a number of.
That is the primary time the studio has produced one thing particularly for VR customers (and PC alike) to get pleasure from, and whereas we have been hoping for one thing with a little bit extra substance, it’s a superb signal that the studio is excited by VR manufacturing and contributing to ‘the metaverse’.
And though the studio hasn’t taken a direct hand in VR manufacturing till now, the corporate’s namesake has been a reasonably ardent supporter of the medium. Kojima famous one in all his first encounters with VR was “enjoyable!” again at TGS 2015. He’s additionally tweeted about his experiences with varied VR headsets and experiences over time, and his place as advisor on now defunct VR studio Prologue Immersive.