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Behind The ScreenBehind The Screen
Home»Tech News»Hidden SteamVR Feature Suggests Valve Working on Standalone VR Headset
Tech News

Hidden SteamVR Feature Suggests Valve Working on Standalone VR Headset

July 20, 2022No Comments3 Mins Read
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Hidden SteamVR Feature Suggests Valve Working on Standalone VR Headset
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A current SteamVR beta launch included a hidden function that permits the consumer’s playspace boundary to be arrange in a passthrough mode which might ultimately be used for present SteamVR headsets or a future headset from Valve.

Customers of Quest or Rift S will probably be aware of passthrough playspace setup. This while you define the boundary of your playspace whereas really sporting the headset and utilizing its cameras to take a look at the room round you. The function considerably streamlines the playspace setup course of in comparison with trying an one other show (like a pc monitor) whereas attempting to create your boundary.

Regardless of having their very own on-board cameras, SteamVR headsets like Index and others have but to undertake this comfort, however that might quickly change.

VR YouTuber Brad Lynch just lately found a hidden playspace setup function that was contained in a beta launch of SteamVR. Not like the platform’s present playspace setup function, this one guides the consumer by means of the method whereas they’re really sporting their headset. Just like what we see on Quest, the setup process has customers attain to the bottom with their controller to determine the ground top. And the place on Quest customers commerce their playspace boundary with a controller, the hidden SteamVR setup has customers ‘push’ the boundary partitions away from them to develop their playspace to the right dimension.

The function continues to be clearly in improvement and proper now doesn’t correctly allow a passthrough view, however we will be virtually sure it’s meant to be a passthrough playspace setup as a result of the consumer wants to have the ability to see the room round them as a way to safely create their playspace boundary from throughout the headset.

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It isn’t clear at this level if the brand new function is meant for use with present PC VR headsets which have cameras on them (like Index or Vive Professional 2), or maybe even Valve’s rumored standalone headset.

The latter appears believable contemplating that passthrough playspace setup is actually a requirement for any 6DOF standalone VR headset, and that’s as a result of not like with PC VR, there’s no PC display screen to relay setup directions to the consumer. It’s potential this might as an alternative be achieved utilizing a companion system like a smartphone, although we haven’t seen any headsets take that strategy so far.

No matter whether or not or not there’s a brand new headset to make the most of the function, we’d be pleased to see it come to present headsets, like Index, which have on-board cameras which have gone virtually completely unutilized. Hopefully different native SteamVR headsets will have the ability to faucet into the function too.

Brad Lynch additionally discovered a handful of different fascinating adjustments hiding in the identical beta launch of SteamVR—try the total video to see all of them.

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