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Home»Games»Final Fantasy XVI producer says realistic graphics and turn-based combat don’t fit together
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Final Fantasy XVI producer says realistic graphics and turn-based combat don’t fit together

June 27, 2022No Comments3 Mins Read
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A brand new interview for Remaining Fantasy XVI reveals why Sq. Enix has been shying away from turn-based fight recently, at the least within the mainline entries for the collection.

“One factor that we discovered not too long ago is that as graphics get higher and higher, and as characters develop into extra real looking and extra photo-real, is that the mix of that realism with the very unreal sense of turn-based instructions doesn’t actually match collectively,” Remaining Fantasy XVI producer Naoki Yoshida mentioned to Gamesradar. “You might have this type of unusual hole that emerges.”

The final mainline sport within the collection to used turn-based fight was Remaining Fantasy X, after which its successors used a mixture of turn-based and real-time fight with Remaining Fantasy XII and Remaining Fantasy XIII, resulting in Remaining Fantasy XV which fully dropped any remnants of the previous for full real-time motion fight.

From what it sounds and appears like, Remaining Fantasy XVI goes to be a full real-time motion RPG via and thru, and that may seemingly be the case for all future mainline video games within the collection.

“I perceive that there are plenty of followers on the market that do want for a return to the turn-based battle system however – and it pains me to say this – I’m actually sorry that we’re not going to be doing that for this iteration of the collection,” Yoshida mentioned.

Whereas this may occasionally go away turn-based RPG followers with no hope, he added that he’s “somebody who was raised on turn-based, command-based role-playing video games” and that he “absolutely perceive(s) their attraction and perceive what’s nice about them.”

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“Some individuals are fantastic with it. They’re fantastic with having these real looking characters on this unreal kind of system. However then alternatively, there are those who simply can’t recover from it ,” Yoshida mentioned.

“I imply, you probably have a personality holding a gun, why can’t you simply press the button to have the gunfire – why do you want a command in there? And so it turns into a query of not proper or mistaken, but it surely turns into a query of preferences for every totally different participant.”

Sq. Enix additionally dabbled in conventional, turn-based fight with throwback video games like Octopath Traveler and Triangle Technique, in addition to the forthcoming remakes for Dragon Quest III and Stay A Stay.

“When requested to create Remaining Fantasy XVI by the higher-ups within the firm, considered one of their orders was to completely maximize the usage of the know-how,” Yoshida mentioned. “And so when making that call, we thought that the path of taking [Final Fantasy XVI] in that full motion [route] was the best way to try this. And when deciding whether or not, ‘okay, are we going to go turn-based or are going to go motion?’ I made the choice to go motion.”

Remaining Fantasy XVI is launching someday in summer time 2023 for PlayStation 5.

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