Battlefield 2042 1.2 replace releases on August 2nd, and it’ll deliver fairly a number of adjustments to EA DICE’s shooter. One of many key adjustments comes by way of the rework of the Kaleidoscope map, with new cowl choices added and visible updates. Battlefield 2042 1.2 replace additionally provides a participant profile and statistics web page so individuals can see how they’ve carried out because the sport’s launch. Character fashions have additionally been modified. You may see the complete patch notes beneath.
Battlefield 2042 1.2 patch replace notes
Normal
- Mounted a difficulty with Goal Help that prevented Auto Monitoring from working as supposed for shifting targets
- A scroll menu has been added whereas viewing weapon attachments
- Previewing skins whereas in a sport will now not present character toes clipping into the bottom
- Textual content within the Assortment display screen figuring out Ranger’s class is now simpler to learn
- The Disguise UI button within the Battle Move display screen now not hides Participant Card backgrounds or Tags
Battlefield Portal
- Rush – corresponding era-specific MCOM’s have been added for all maps. The Dangerous Firm 2 model additionally acquired visible enhancements from its unique appear and feel
- Mounted a difficulty the place AI Troopers driving tanks wouldn’t transfer within the El Alamein: Axis Airfield map format
Modifiers
- Dozer will now not regenerate explosive harm even when Soldier Well being Regeneration is On
- The decision-in Automobile Cooldown modifier now impacts the window of time when a automobile is destroyed and when it’s out there to be used once more
- The decision-in pill now accurately shows when autos are unavailable attributable to limits being reached
- AI Troopers are actually in a position to fly planes
- Automobile Superiority will now respect the ticket multiplier modifier
- Automobile Superiority ticket progress bar will now replace primarily based on max tickets remaining
- A brand new separate Modifier has been added for enabling AI passenger seats
Guidelines Editor
- Quad Bike autos positioned within the map now reply to ModBuilder Blocks
- Resolved a Guidelines Editor teleporting concern on Publicity
- The “Equals” Guidelines Editor block now helps Seize Level sort
- Disabled Seize Factors will now not impression the sport, reminiscent of nonetheless having ticket bleed
- Teleport now works in automobile superiority sport modes
- A number of new Guidelines Editor blocks have been added
- GetPreviousOwnerTeamId
- GetOwnerProgressTeamId
- GetCurrentOwnerTeamId
- GetCaptureProgress
- OnCaptured:CapturePoint
- OnCapturing:CapturePoint
- OnLost:CapturePoint
Devices
- Selecting up Ammo Pouches ought to now all the time register when accumulating them in fast succession
- An incorrect standing is now not displayed whereas utilizing insta-lock projectiles reminiscent of Sundance’s Anti-Armor grenade
- Mounted a difficulty the place the participant might use each IBA Armor Plates consecutively after putting Boris’s SG-36 Sentry Gun or Irish’s DCS Deployable Cowl
Anti-Tank Mine
- The deal with of the Anti-Tank Mine now not floats whereas held when altering to it from the NTW-50
C5
- C5 now not will get connected to the MV38-Condor when thrown from the passenger seat
Insertion Beacon
- The Insertion Beacon well being bar and icon ought to not be offset when it’s positioned on uneven terrain
Restore Device
- The Restore Device now begins cooling down instantly when stopping a restore
- There isn’t a longer an incorrect delay earlier than the overheat progress begins
Smoke Grenade Launcher
- The Smoke Grenade Launcher now exhibits the proper class tag within the Battle Move
Hazard Zone
- There’s now an opportunity for a robust AI Tank to seem which guards a big variety of Information Drives. It’s marked on the map, so it’s as much as you if you wish to try to get the candy loot…
- In-world icons have been adjusted to make it simpler to learn what number of Information Drives are at every location
- You are actually in a position to choose up Devices dropped by Gamers and AI Troopers
- A problem has been resolved that prevented Ranger and automobile call-in gadgets from getting used after choosing up the required Uplink
Soldier
- Auto deploying a parachute ought to now not deploy too late or trigger fall harm
- The digital camera will now not clip in transition from 1P to 3P view whereas performing a takedown
- Troopers generally didn’t drop their weapons when dying in a automobile. This has been resolved
- Made adjustments to areas the place explosion harm would nonetheless attain out of vary troopers
- Mounted a difficulty the place melee assaults might trigger bodily points on transition areas reminiscent of slopes
- Mounted as bug the place reviving and making an attempt to melee didn’t cancel the revive
- Troopers now not clip into one another throughout takedown animations
- Mounted a difficulty the place downed animations weren’t performed accurately if the participant died earlier than others gamers spawned in
- Mounted a difficulty reviving an ally contained in the elevator on Renewal wasn’t doable
- Added prime quality animations for occluded soldier kill cams
- Spawning on a participant that’s inclined will make sure you are actually additionally in inclined stance
- Susceptible conduct on steep slopes has been improved which ought to forestall situations of inaccurate dispersion whereas firing
- You are actually in a position to go inclined whereas strolling backwards
- Participant fashions would generally stick by way of partitions whereas inclined, which allowed them to be broken. This could now not occur
- Stairs or slopes ought to now not generally present vaulting animations
- It’s best to now not generally see a stuttering animation when beginning a slide
- Visuals for troopers and autos popping into participant view after being hidden has been made smoother
- Mounted a difficulty the place the ahead button needed to be held for a brief length to enter ladders
- Leaping ought to now not get interrupted instantly after vaulting
- A problem has been resolved that prevented sliding instantly after climbing a ladder
- Leaping throughout a slide ought to now all the time set off accurately
Specialists
Paik
We felt that Paik’s EMG-X Scanner was not constantly value utilizing as an offensive instrument because it precipitated her to change into noticed, and thus susceptible. We due to this fact eliminated this self-spotting impact, and barely elevated the spot length of scanned enemies to make the Scanner extra dependable to be used.
- Elevated the spot length whereas utilizing the EMG-X Scanner from 0.5 -> 0.85s
- Paik is now not noticed when utilizing the EMG-X Scanner
Rao
- Rao’s Hack impact ought to now not final when within the passenger seat of a automobile
- Rao’s hacking animation ought to now not generally get caught
- Rao’s hacking now correctly goes by way of some penetrable or see by way of objects, whereas earlier than it didn’t all the time do this
Sundance
- Resolved discrepancies with Sundance Grenade Icons
- Sundance’s Wingsuit audio ought to now not proceed enjoying when coming into a automobile
- It’s best to now be capable to carry out takedown whereas inside bushes
Angel
- Angel’s Loadout Crate ought to now not block ladders
Casper
- The OV-P Recon Drone is now all the time destroyed when hit by air autos
Dozer
- Bashing with Dozer’s SOB-8 Ballistic Defend ought to now all the time comply with the enemy soldier
- The digital camera ought to now not clip by way of constructions when attacking with Dozer’s SOB-8 Ballistic Defend
Irish
- Ammo Crates and Medical Crates can now not undergo Irish’s DCS Deployable Cowl
Lis
- Mounted a difficulty the place hitting the again of a T90 MBT with Lis’ G-84 TGM would deal 1% harm
- Mounted points with plane HUD disappearing when taking pictures and reloading the G-84 TGM from a passenger seat
- G-84 TGM digital camera missile visuals now correctly work together with the sandstorm on Hourglass
- Lis’s animations ought to now not generally clip throughout Finish of Spherical
- Lowered the brightness for Lis’s Armor Hunter trait
UI/HUD
- Added help for Goal Primarily based Icons Opacity. This new characteristic permits the opacity of icons to be adjusted primarily based on how shut or how far they’re from the middle of the display screen. Icons on the middle of the display screen might be extra clear, whereas icons on the fringe of the display screen might be extra opaque.
- This characteristic goals to forestall icons from blocking the visibility of enemy targets that you’re aiming at. It’s energetic always with better impact when zoomed (very low opacity when the icon is within the middle). Enemy participant icons’ opacity are usually not affected by this characteristic.
- Added choices to customise the world of the display screen the place the opacity is affected in addition to the transparency within the periphery of the world or on the middle of the display screen when zoomed and never zoomed. The choice may be discovered below DIsplay > HUD Icons.”
- Added a brand new HUD possibility referred to as “Horizontal HUD Padding” which permits adjusting how far off the left and proper facet the HUD is positioned. When set to 0, parts such because the minimap and the stock might be positioned on the edges of the display screen. When set to 100, these parts might be near the middle. This selection may be discovered below Show > HUD Normal
- Improved readability of close by grenade threats by way of an up to date grenade warning indicator icon. Animation, dimension and opacity scaling over distances changes have been made to make sure it’s simpler to see the warning when the grenade isn’t within the participant’s view
- In-world well being bars, icons and names ought to now all the time be seen on unoccupied and pleasant autos
- Mounted points with distance not being seen on location, hazard and goal pings when these icons are sticking to fringe of display screen
Automobiles
- Adjusted helicopter rotor transparency in 1P view to cut back potential photosensitivity dangers.
- Ammo counters and the precise replenish time are actually absolutely synced correctly on automobile weapon pods.
- Mounted a difficulty that was inflicting the MV38-Condor to not take off whereas in flight mode
- Mounted a difficulty the place the reload timer on missiles would keep on display screen after switching weapons.
- The spark ingredient for miniguns has been tailored to mild stage so it doesn’t block participant view whereas in low-light environments
- A Minigun/20mm shell eject impact has been added for the MD540 Nightbird
- Added 25mm shell eject results for plane Anti-Plane weapon
- Collision harm has been up to date for mild vs heavy air autos. This doesn’t imply the autos are instantly destroyed whereas colliding, however they are going to take extra harm than earlier than
50mm Air Cannon Pod (Condor / Hind)
We felt the offensive capabilities from the MV-38 Condor and Mi-240 Tremendous Hind towards infantry have been nonetheless too sturdy. We’re adjusting their 50mm Cannon to assist additional restrict their impression on infantry, and to place extra concentrate on these helicopters being supposed as a method of transport.
- Ammo depend decreased from 12 to eight
- Blast radius decreased from 5 -> 3.5m
- Replenish time elevated from 3.5 -> 6s
EBAA Wildcat
We’re adjusting the EBAA WILDCAT’s anti-air capabilities to make sure these weapons are simpler of their supposed use of coping with air autos.
- Anti-Plane Missiles – Injury elevated from 130 -> 210. This implies it’s now a 2-hit kill towards the Nightbird and Jets, and can depart Assault Helicopters at essential HP.
- Anti-Plane Missiles lock on vary elevated from 400 -> 600m
- Twin 30mm AA Cannons minimal harm has been eliminated. It now all the time does the identical harm in any respect ranges
- Twin 30mm AA Cannons now do barely extra harm towards Jets and all Helicopters
RAH-68 Huron / YG-99 Hannibal
We felt the Stealth Helicopter 30mm Cannon Pods have been too highly effective towards infantry as a result of they might be fired for prolonged intervals of time and leaving little alternative for infantry to retaliate. Now we have due to this fact elevated the overheat velocity for these Cannons to restrict their impression on infantry.
- Elevated overheat of the 30mm Cannon Pods on the RAH-68 Huron and YG-99 Hannibal
- The fallacious keybind is now not being displayed for the Tools Slot within the Gunner seat for RAH-68 Huron and YG-99 Hannibal
- Adjusted entry icon place on the YG-99 Hannibal/ RAH-68 Huron
Weapons
- Mounted a difficulty the place Shotguns have been dealing harm as much as 300m. They now not deal harm above 200m.
- For these fired upon from distances with a shotgun, it means much less situations of falsely providing you with suggestions that you just could be in peril. For shotgun wielders, it ought to now not mistakenly provide the indication that you can successfully eradicate your goal from such distances
- The Incendiary Grenade launcher now not one photographs enemies
- Lowered the peripheral blur round weapon scopes when zoomed in to assist with common visibility
- M5A3 barrel is now not seen by way of some scopes
- BKS Scope now not clips with digital camera in NTW-50
- Ghostmaker R10 barrel is now not seen by way of sure scopes
- Quite a lot of scopes have been up to date to make sure a bigger playable space is seen when Aiming Down Sights
- Tweaked shell eject results in order that the shell casings aren’t seen when ADSing with the PSO-1 scope
- Mounted a difficulty that was breaking scope visuals on the BKS 8X and SDB 10X when sure underbarrels have been geared up
- The Goal 8T 1.25-4.5X scope is now not lacking its “Toggle Optic” label
- Buckshot Shell’s default journal now has the proper journal dimension icon
- The MP28 default red-dot sight is now utilizing the proper icon
- Mounted a difficulty that was inflicting incorrect visuals to be displayed by way of scopes with some skins
BSV-M
- Full Auto mode on the BSV-M now not supplies Recoil Compensation and as a substitute provides a 15% Dispersion Penalty
- Adjusted the BSV-M Excessive Energy Journal harm dropoff to start at 50m as a substitute of 100m
- Mounted a difficulty the place the BSV-M wouldn’t get decreased recoil whereas utilizing the bipod
- Mounted a difficulty the place the BSV-M journal dimension within the HUD didn’t match the one geared up on the weapon
K30
- Lowered K30 ammo sort harm for Subsonic, Commonplace Difficulty and Excessive-Energy rounds
- Subsonic, 0-10m – 22 dmg > 18 dmg
- Subsonic, 30-40m – 18 dmg > 15 dmg
- Commonplace Difficulty, 0-10m – 22 dmg > 18 dmg
- Excessive-Energy, 0-10m – 22 dmg > 18 dmg
M5A1
- Lowered the M5A3 Shut Fight rounds harm
- 0-20m – 22 -> 18 harm
MP9
- Lowered the MP9 Shut Fight rounds harm
- 0-5m – 28 -> 22 harm
- 30-40m – 22 -> 18 harm
Underbarrels
- Lowered the dimensions of the Masterkey’s attachment crosshairs
- Gamers would take harm from the preliminary impression of the 40mm Incendiary launcher, however not the hearth itself. Gamers will now burn as anticipated
- Firing an underbarrel now additionally spots you on the minimap
- Mounted a damaged animation that might generally play when triggering an underbarrel attachment whereas being within the Plus Menu
- An underbarrel icon will now be displayed whereas ADSing in Launcher/Masterkey mode
- Added lacking Default underbarrel to the Hazard Zone M5A3
- Fireplace Mode UI icon is now current whereas utilizing underbarrel attachments
- Fireplace Mode Key bind is now not current whereas utilizing underbarrel attachments
In our evaluate for Battlefield 2042, Stefan wrote, “There’s a very good sport to be discovered inside the Battlefield 2042 and enjoyable available because the spectacle of Battlefield’s signature gameplay is taken to new, extra expansive heights, however it’s marred by a handful of unsuccessful gameplay design adjustments, hurriedly carried out options and bugs at launch.”
Supply: EA